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Company of heroes 2 oberkommando west intel bulletins
Company of heroes 2 oberkommando west intel bulletins







company of heroes 2 oberkommando west intel bulletins

Infantry (perfect) Sturmpionner squad is the strongest base unit, which at the beginning of the game, in skillful hands, can play a hooligan on the battlefield.Available for commanders: Grand Offensive Doctrine and Luftwaffe Ground Forces Doctrine​​​​​ commanders, you can call a plane that will reconnoiter the map along the line and drop smoke bombs at a selected location in the Special Operations Doctrine commander, the Command Panther can use Artillery Flares, which simply open for a while a piece of the map in the selected area in Overwatch Doctrine commander, squads can plant signal mines on captured points for free, which open the map for the time when an enemy unit approaches the point. Panzerfüsilier can fire a Flare after their first veterancy.

company of heroes 2 oberkommando west intel bulletins

  • Reconnaissance (perfect) SdKfz 251/20 Half-track w/ Infrared Searchlight allows you to explore a piece of the map with an infrared beam and by calling recon plane, with skillful use it is very effective for targeting Wurfrahmen.
  • For the Elite Armored Doctrine commander, the SdKfz 221 Armored Car is available, which allows you to drop Medical Supplies. Jaeger Light Infantry Recon Squad can heal themselves and allied units after the first veterancy. Feuersturm Doctrine commander allows you to call an Opel Blitz Truck, which can heal and reinforce units in a large radius. When the box is picked up, all units around it are healed in a small radius. Sturmpioneer Squad can conjure 3 Medical Supplies anywhere on the map in 2 seconds.
  • Medicine (perfect) In the Battlegroup Headquarters, you can make an improvement to heal the squads around (in a 2v2 game, when both play for the Oberkommando West, they usually put the Battlegroup Headquarters between two bases so that one headquarters heals the units of both players).
  • The fortifications doctrine commander allows for the construction of bunkers, Pak 43 and planting mines of Wehrmacht Ostheer. Some commanders allow Sturmpioneer Squad to build Flak Emplacements and Tank Traps that are effective against infantry and light vehicles. Sturmpioneer Squad plants antipersonnel mines and Reinforced steel barricades that block the passage of light vehicles.
  • Defense (so-so) Cannot build fuel/munition caches to protect the point from being captured.








  • Company of heroes 2 oberkommando west intel bulletins